![]() ![]() Import procedural sbs and sbsar files, hand-painted images, photographs, scans and geometry (.fbx &.Real-Time Physically Based Viewport with Iray Path Tracing No need to worry about tiling, either – Substance Designer handles it automatically.Use the real-time PBR viewport to preview your work exactly as it appears in Unity and Unreal.Match any other game engine via custom shaders. Substance Designer features 4 graphs types: Tiling textures, MDL materials, Math Functions and Noise Editor.Create photo-realistic renders with Iray path-trace technology while working, embellish your work with Yebis post-production effects, and share portfolio-ready materials directly on ArtStation. ![]() Edit complete texture sets instantly with the procedural node-based non-linear workflow. Bake quickly and easily with a complete set of bakers.Access and modify the sources of all filters.Combine a large number of pre-set filters and tools for Procedural and Hybrid Workflows.Want to change something while you’re working? Make changes to any previous step while keeping your current work intact. ![]()
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